Synoptic Project – Blog Post 2

So far our progression on our project hasn’t been perfect but I have been able to Finish off a few assets that will make it into the final game such as chairs, crates and barrels.
Our main problem was that it was talking too long to UV map things as we found it quite difficult to do as a whole.

Because of the set backs that we had from the lack of good UV mapping on some of our assets we weren’t sticking to our timescale as best as we could of done. However we were still able to get a few things done as a team. Andrew for example was also part of our group and was able to fully texture the main building (The Saloon) this building was probably the most important one as a lot of the triggers in our game would be in this building.