Subdivisions in 3-D modelling


Subdivisions

“A subdivision surface lets you subdivide specific regions of a mesh, giving you the ability to finely tune or smooth certain areas without changing the entire mesh.”

https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-4D290125-7A5C-47D9-A698-00449056F089-htm.html

Workflow of Hammer for the (Synoptic Project)

My first model that I had designed and created in Maya for my Synoptic Project was the Hammer. The images below show the original model with very little subdivisions making it a low poly model all the way up until a higher res subdivided model and it’s final textures.

Hammer 3

Hammer 2

Hammer 1
Hammer 4
hammer